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Test Bank for Game Development Essentials: An Introduction (3rd Edition) by Cdata

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  • ISBN-10:  1111307652 / ISBN-13:  9781111307653
  • Ebook Details

    • Edition: 3th edition
    • Format: Downloadable ZIP Fille
    • Resource Type : Testbank
    • Publication: 2011
    • Duration: Unlimited downloads
    • Delivery: Instant Download
     

    $35.00 $30.00

    SKU: d51845ee6991 Category:

    Table of content:

    Contents
    Introduction
    Part I: Setup: Building the Foundation
    Ch 1: Historical Elements: How Did We Get Here?
    Key Chapter Questions
    Before the Arcades
    The Arcade Phenomenon
    The Birth of Console Games
    The Video Game Slump & a New Golden Age
    The Personal Computer Revolution
    Multiplayer Meets the Online Elite
    Mobile & Handheld Games: Nomadic Culture
    Convergence: Industry Segments Come Together
    Into the Future
    Chapter Review Exercises
    Ch 2: Platforms & Player Modes: What is the Framework?
    Key Chapter Questions
    Platform
    Time Interval
    Player Mode
    Game Elements: The Significance of Platforms, Intervals & Modes
    Chapter Review Exercises
    Ch 3: Goals & Genres: What Are the Possibilities?
    Key Chapter Questions
    Goals
    Genres
    Game Elements: The Significance of Goals & Genres
    Chapter Review Exercises
    Ch 4: Player Elements: Who Plays and Why?
    Key Chapter Questions
    Game Market
    Player Motivation
    Geographics
    Psychographics
    Demographics
    Applying Player Markets to Platforms, Genres & Goals
    Chapter Review Exercises
    Part II: Scenarios: Creating Compelling Content
    Ch 5: Story & Character Development: Creating the Narrative
    Key Chapter Questions
    Storytelling Traditions
    Generating Ideas
    Classic Character Archetypes
    Traditional Story Structure
    Story Elements
    Plot
    Game Story Devices
    Game Characters
    Character Development Elements
    Point-of-View
    Visual Character Development
    Verbal Character Development
    Movement
    Background, History & Advancement
    Character Description
    Game Storytelling & Documentation
    Chapter Review Exercises
    Ch 6: Gameplay: Creating the Experience
    Key Chapter Questions
    Rules of Play
    Interactivity Modes
    Game Theory
    Challenges
    Balance
    Gameplay & Documentation
    Chapter Review Exercises
    Ch 7: Levels: Creating the World
    Key Chapter Questions
    Level Design
    Structure
    Time
    Space
    Space & Time: Levels, Gameplay & Story
    Chapter Review Exercises
    Ch 8: Interface: Creating the Connection
    Key Chapter Questions
    Player-Centered Design
    Interface & Game Features
    Interface Types
    Usability
    The Player Experience: Interface & Gameplay
    Chapter Review Exercises
    Ch 9: Audio: Creating the Atmosphere
    Key Chapter Questions
    The Importance of Game Audio
    Sound Effects
    Voiceovers
    Music
    Audio: A New Dimension
    Chapter Review Exercises
    Part III: Strategy: Team, Process, and Community
    Ch 10: Roles & Responsibilities: Developing the Team
    Key Chapter Questions
    Company Roles
    Team Roles
    Tools
    The Business Side of Game Development
    Chapter Review Exercises
    Ch 11: Production & Management: Developing the Process
    Key Chapter Questions
    Development Phases
    Management
    Game Documentation
    Making It Happen
    Chapter Review Exercises
    Ch 12: Marketing & Maintenance: Developing the Community
    Key Chapter Questions
    Marketing
    Community Management & Customer Support
    Prosumerism: Player as Developer
    Community is King
    Chapter Review Exercises
    Conclusion: The Future Where Are We Going?
    The Future of Entertainment?
    Resources
    Index

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